League Of Legends: Explaining All The Mythic Items

Ever since the introduction of Mythic Items at the start of season 11, the meta has constantly shifted and has overall changed the flow of the game for the better. Here’s everything you need to know about these new items.


Gaming

What are Mythic Items?

Mythic Items are a new class of items introduced during season 11 of League of Legends. These new items give champions a massive power spike so you can only carry one Mythic Item at any given time while playing the game. They are designed in a way that they help bring out a champion’s true potential while giving enough versatility that it could significantly alter that champion’s playstyle. 

Most of these Mythic Items are tailored for champions from a certain class. But that doesn’t stop players from experimenting and finding out that some of these Mythic Items are pretty strong on other champions despite it not being specifically designed for their class. 

Let’s take a look at each of the 23 Mythic Items and the class they are suited for.

ADC

Left to right: Kraken Slayer, Galeforce, Immortal Shieldbow

The Mythic items for ADCs are all focused on giving them attack speed and attack damage. They are designed to increase their overall DPS and survivability through either shields or extra mobility. 

Kraken Slayer

  • +65 Attack Damage
  • +25% Attack Speed
  • +20% Critical Strike Chance
  • Unique Passive – BRING IT DOWN: Basic attacks on-attack grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks on-attack to deal 60 (+ 45% bonus AD) bonus true damage on-hit.
  • Mythic Passive: Empowers each of your other Legendary items with 10% bonus attack speed.

This item is geared towards melting and shredding tank champions. It’s perfect for scaling hyper carries or ADCs who deal a lot of DPS and built in percent health damage. 

Kraken Slayer is best suited for champions like Vayne, Twitch, Jinx, and Kog’Maw.

Galeforce

  • +60 attack damage
  • +20% attack speed
  • +20% critical strike chance
  • Unique Active – CLOUDBURST: Dash to the target location, though not through terrain, and fire three homing missiles at the most wounded enemy within 750 units of you at the end of the dash, prioritizing enemy champions. Each missile deals 60 − 105 (based on level) (+ 15% bonus AD) magic damage, for a total of 180 − 315 (based on level) (+ 45% bonus AD), increased by 0% − 50% (based on target’s missing health) (90 second cooldown; 200 – 425 range).
  • Mythic Passive: Empowers each of your other Legendary items with 2% bonus movement speed.

This item is for ADCs who could use the extra mobility from the dash to help them escape ganks or initiate fights. It’s great on immobile ADCs with a lot of burst on their kit. 

Galeforce is best suited for champions like Miss Fortune, Jhin, and Caitlyn.

Immortal Shieldbow

  • +55 attack damage
  • +20% attack speed
  • +20% critical strike chance
  • +10% life steal
  • Unique Passive – LIFELINE: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 300 − 800 (based on level) damage for 3 seconds and 15 − 35 (based on level) bonus attack damage for 8 seconds (90 second cooldown).
  • Mythic Passive: Empowers each of your other Legendary items with 5 bonus attack damage, and 50 bonus health.

This item is for ADCs who need the additional bump in survivability so that they could continue to deal damage. It’s a great item to pick up on any ADC because of its solid stats and great passive. You’ll want to take this item if you’re an ADC playing against a lot of assassins who are mobile enough to dive you.

Immortal Shieldbow is best suited for champions like Draven, Samira, and Ashe.

Assassin

Left to Right: Duskblade of Draktharr, Eclipse, Prowler’s Claw

The Mythic Items for Assassins are designed to give them more damage and killing power. Although these are intended to be used by assassins, some ADCs and Fighters also benefit from using some of these items.

Duskblade of Draktharr

  • +60 attack damage
  • +20 ability haste
  • +18 Lethality (11.2 − 18 (based on level) armor penetration)
  • Unique Passive – NIGHTSTALKER: Your next basic attack against an enemy champion deals 65 (+ 25% bonus AD) bonus physical damage on-hit and slows the target by 99% for 0.25 seconds (15 second cooldown). Scoring a takedown against an enemy champion within 3 seconds of damaging them resets this effect’s cooldown and grants you invisibility for 1.5 seconds.
  • Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.

This item is for champions who like to deal a lot of damage very fast and escape without being noticed by the enemy. It’s great on champions who could already deal a ton of burst damage on their basic abilities and are looking to enhance that damage.

Duskblade of Draktharr is best suited on champions like Zed, Kha’Zix, Varus, and Sivir.

Eclipse

  • +55 attack damage
  • +18 Lethality (11.2 − 18 (based on level) armor penetration)
  • +8% omnivamp
  • Unique Passive – EVER RISING MOON: Hitting an enemy champion with 2 separate attacks or abilities within 1.5 seconds deals them 6% of target’s maximum health as bonus physical damage and grants you 15% bonus movement speed and a shield for 2 seconds.
  • Mythic Passive: Empowers each of your other Legendary items with 4% armor penetration.

This item is for champions who deal a lot of damage but need some sustain to help them during fights. It’s good on champions who like to get up close and personal but would be severely limited in terms of damage if they chose to buy a tank Mythic. 

Eclipse is best suited for champions like Pantheon, Jayce, and Graves.

Prowler’s Claw

  • +60 attack damage
  • +20 ability haste
  • +18 Lethality (11.2 − 18 (based on level) armor penetration)
  • Unique Active – SANDSWIPE: Dash in a line through the target enemy champion’s location, and upon completing the dash, deal 65 (+ 25% bonus AD) physical damage to the target and increase your damage dealt to them by 15% for the next 3 seconds (90 second cooldown; 500 range).
  • Mythic Passive: Empowers each of your other Legendary items with 5 lethality.

This item is for champions who could use the extra dash to initiate quickly and deal damage. It’s great on melee champions who don’t have a mobility spell to help them close the gap between them and their target.

Prowler’s Claw is best suited for champions like Pyke, Rek’Sai, and Talon.

Fighter

Left to Right: Goredrinker, Divine Sunderer, Trinity Force, Stridebreaker

The Mythic Item for Fighters or Bruisers are designed to give them sustain and damage on fights that last longer. Overall, these items help champions ramp up and reward them for dueling and trading against their opponents. Despite being specifically for Fighters, other classes like ADCs and Assassins can use some of these items.

Goredrinker

  • +45 attack damage
  • +20 ability haste
  • +400 health
  • +8% omnivamp
  • Unique Active – THIRSTING SLASH: Deal 175% base AD physical damage to enemies in a 450 radius centered around you. Heal for 25% AD (+ 10% of your missing health) for each enemy champion hit (15 (reduced by ability haste) second cooldown).
  • Mythic passive: Empowers each of your other Legendary items with 5 ability haste.

This item is for champions who like to be in the thick of a fight and need the sustain to help them last longer. This is a very versatile item that is arguably useful on any melee champion. 

Goredrinker is best suited for champions like Irelia, Kled, Fiora, and Renekton.

Divine Sunderer 

  • +35 attack damage
  • +20 ability haste
  • +400 health
  • Unique Passive – SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals (Melee 12% / Ranged 9%) of target’s maximum health as bonus physical damage on-hit, with a minimum damage equal to 150% base AD and a maximum damage against monsters equal to 250% base AD. If the target is a champion, heal for (Melee 7.8% / Ranged 3.6%) of the target’s maximum health, with a minimum heal equal to (Melee 97.5% / Ranged 60%) base AD (1.5 (begins after using the empowered attack) second cooldown).
  • Mythic Passive: Empowers each of your other Legendary items with 5% armor penetration, and 5% magic penetration.

This item is for champions who use a lot of abilities to deal damage. It’s great on fighter champions who are against beefy, tanky opponents. It’s interchangeable with Trinity Force on most champions, depending on their matchup. 

Divine Sunderer is best suited for champions like Illaoi, Poppy, Wukong, and Senna.

Trinity Force

  • +35 attack damage
  • +20 ability haste
  • +30% attack speed
  • +200 health
  • Unique Passive – THREEFOLD STRIKE: Basic attacks grant 20 bonus movement speed for 3 seconds and, if the target is a champion or a structure, increase base attack damage by 6% for the same duration, stacking up to 5 times for a 30% increase. Stacks decay once every 0.5 seconds after the duration ends.
  • Unique Passive – SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit (1.5 (begins after using the empowered attack) second cooldown).
  • Mythic Passive: Empowers each of your other Legendary items with 3 bonus attack damage, 3 ability haste, and 3 bonus movement speed.

This item is for champions who use a lot of abilities to deal damage in long, sustained fights. It’s interchangeable with Divine Sunderer since most champions who are good with Trinity Force can also be good with Sunderer depending on the matchup. If you’re against tankier opponents and you could use some tank shredding along with a bit of survivability, go with Divine Sunderer. Otherwise, go with Trinity Force.

Trinity Force is best suited for champions like Ezreal, Darius, and Jax.

Stridebreaker

  • +50 attack damage
  • +20 ability haste
  • +20% attack speed
  • +300 health
  • Unique Active – HALTING SLASH: Deal 175% base AD physical damage to enemies in a 450 radius centered around you and slow them by 40% for 3 seconds. Can move while casting (15 (reduced by ability haste) second cooldown).
  • Passive
  • Unique Passive – HEROIC GAIT: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.
  • Mythic Passive: Empowers each of your other Legendary items with 2% bonus movement speed.

This item is very similar to how Prowler’s Claw works. It’s great for fighters or bruisers who lack a gap closing ability to help them initiate fights. The added slow also benefits in this regard as it makes your initiation stronger.

Stridebreaker is best suited for champions like Kled, Sett, and Garen.

Mage

Left to Right: Night Harvester, Luden’s Echo, Liandry’s Anguish, Hextech Rocketbelt, Everfrost; Below: Riftmaker

The Mythic Items for Mages are designed to increase their overall damage output, survivability, and mobility. Some of these items give additional burst damage, while some give additional magic damage over time. 

Night Harvester

  • +90 ability power
  • +15 ability haste
  • +300 health
  • Unique Passive – SOULREND: Damaging an enemy champion deals 125 (+ 15% AP) bonus magic damage and grants you 25% bonus movement speed for 1.5 seconds, with the duration extending on subsequent triggers (40 (per champion) second cooldown).
  • Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.

This item is for champions who could use the extra damage to help them execute an opponent. In a lot of ways, Night Harvester can be considered the equivalent of Duskblade of Draktharr but for AP users. It’s great on AP assassins who like to stick to their target to keep dealing damage. 

Night Harvester is best suited for champions like Gragas, Aurelion Sol, and Shyvana.

Luden’s Echo

  • +80 ability power
  • +20 ability haste
  • +600 mana
  • +6 magic penetration
  • Unique Passive – ECHO: Dealing ability damage to an enemy deals 100 (+ 10% AP) additional magic damage to them and launches orbs at up to 3 other enemies within 600 units around them, impacting after 0.528 seconds to deal the same damage to each, and grants you 15% bonus movement speed for 2 seconds. Dealing ability damage against champions reduces the cooldown of Echo by 0.5 seconds per champion, up to a maximum of 3 seconds per cast (10 second cooldown).
  • Mythic Passive: Empowers each of your other Legendary items with 5 magic penetration.

This item is for burst mages who like to deal a lot of magic damage in a short amount of time. It’s great for champions with a lot of poke abilities that can quickly whittle down their opponent’s health.

Luden’s Echo is best suited for champions like LeBlanc, Ahri, Viktor, and Xerath.

Liandry’s Anguish

  • +80 ability power
  • +20 ability haste
  • +600 mana
  • Unique Passive – TORMENT: Dealing ability damage burns enemies, causing them to take「 60 (+ 6% AP) (+ 4% target’s maximum health) total magic damage over 4 seconds. 」
  • Unique Passive – AGONY: Deal 0% − 12% (based on target’s bonus health) bonus magic damage against enemy champions.
  • Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.

This item is for mages who have abilities that deal a lot of damage over time. Mages who have damaging abilities that go on for an extended period can synergize well with this item.

Liandry’s Anguish is best suited for champions like Malzahar, Morgana, and Ziggs.

Hextech Rocketbelt

  • +90 ability power
  • +15 ability haste
  • +250 health
  • +6 magic penetration
  • Unique Active – SUPERSONIC: Dash 125 to 275 units in the target direction, though not through terrain, unleashing an arc of 7 rockets in the same direction that deal 125 (+ 15% AP) magic damage. Afterwards, gain 30% bonus movement speed while moving towards nearby enemy champions for 1.5 seconds (40 second cooldown). Supersonic resets the user’s basic attack timer.
  • Mythic Passive: Empowers each of your other Legendary items with 5 magic penetration.

This item is for mages who need an extra dash to help them escape or initiate fights. It also gives an added layer of survivability thanks to the bonus health. Most mages that build this item often have a built-in mobility spell in their kit so having this item makes their overall damage and presence even more powerful.

Hextech Rocketbelt is best suited for champions like Katarina, Galio, Vladimir, and Rumble.

Everfrost

  • +80 ability power
  • +20 ability haste
  • +250 health
  • +600 mana
  • Unique Active – GLACIATE: Unleash a fan of icy shards in a cone in the target direction, dealing 100 (+ 30% AP) magic damage to all enemies hit and slowing them by 65% for 1.5 seconds. Enemies struck in the center of the cone are rooted for the same duration instead (30 second cooldown).
  • Mythic Passive: Empowers each of your other Legendary items with 15 ability power.

This item is for mages who could benefit from the CC it’s active provides. It’s commonly used on champions who could easily initiate fights and chain crowd control to lock their opponents in place.

Everfrost is best suited for champions like Annie, Kassadin, and Sylas.

Riftmaker

  • +80 ability power
  • +15 ability haste
  • +300 health
  • +8% omnivamp
  • Unique Passive – VOID CORRUPTION: For each second in combat with champions, deal 3% bonus damage, stacking up to 3 times for a maximum of 9%. While this effect is fully stacked, convert 100% of the bonus damage into true damage.
  • Mythic Passive: Empowers each of your other Legendary items with 2% omnivamp, and 8 ability power.

This item is for mages with a lot of sustain and they seek to further increase their healing abilities. Mages who like to get into long, extended fights will find Riftmaker extremely beneficial.

Riftmaker is best suited for champions like Kayle, Gwen, and Singed.

Support

Left to Right: Shurelya’s Battlesong, Locket of the Iron Solari, Imperial Mandate, Moonstone Renewer

The Mythic Items for supports are geared towards strengthening the aid they give to their teammates. Most supports are either tanks and enchanters so these items help bring out their full potential. 

Shurelya’s Battlesong

  • +40 ability power
  • +20 ability haste
  • +200 health
  • +100% base mana regeneration
  • Unique Active – INSPIRE: Grants you and all allies within 1000 units of you 30% bonus movement speed for 4 seconds (75 second cooldown).
  • Unique Passive – MOTIVATE: Healing, shielding, or buffing allied champions (excluding yourself) grants you and them 25% bonus movement speed for 1.5 seconds (4 (per champion) second cooldown).
  • Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.

This Mythic Item is arguably the best support item in the game. It has a lot of uses. It’s active movement speed buff is great for both initiating fights and escaping dangerous situations. Most supports whether they’re tanks or enchanters are compatible with building Shurelya’s Battlesong as their Mythic.

Shurelya’s Battlesong is best suited for champions like Lulu, Zilean, and Karma.

Locket of the Iron Solari

  • +20 ability haste
  • +200 health
  • +30 armor
  • +30 magic resistance
  • Unique Active– DEVOTION: Grant nearby allied champions a shield for 230 − 385 (based on target’s level), decaying over 2.5 seconds (90 second cooldown).
  • Unique Passive – CONSECRATE: Grant nearby allied champions 5 bonus armor and 5 bonus magic resistance.
  • Mythic Passive: Empowers each of your other Legendary items with 2 bonus resistances for this item’s passive effect, Consecrate.

This item is more commonly built by tank supports who peel for their team and just overall act as their front line. The active shield helps both them and their team to soak up damage and survive team fights. 

Locket of the Iron Solari is best suited for champions like Blitzcrank, Thresh, Alistar, Braum, and Leona.

Imperial Mandate

  • +40 ability power
  • +20 ability haste
  • +200 health
  • +100% base mana regeneration
  • Unique Passive – COORDINATED FIRE: Abilities that slow or immobilize enemy champions deal 45 − 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 90 − 150 (based on ally’s level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 (per champion, starts upon mark application) second cooldown).
  • Mythic Passive: Empowers each of your other Legendary items with 15 ability power.

This item is great for support champions who have a lot of crowd control in their kit. Thanks to this item, not only will they be able to peel for their team, they also increase their overall damage output.

Imperial Mandate is best suited for champions like Nami, Janna, and Zyra.

Moonstone Renewer

  • +40 ability power
  • +20 ability haste
  • +200 health
  • +100% base mana regeneration
  • Unique Passive – STARLIT GRACE: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 70 (2 second cooldown). Each second spent in combat with champions grants 7% heal and shield power, stacking up to 5 times for maximum of 35%.
  • Mythic Passive: Empowers each of your other Legendary items with 10 heal for this item’s passive effect, Starlit Grace.

This item is for champions with a lot of healing abilities. Most support champions with healing spells are enchanters so having this item increases their overall healing and shielding abilities for their team. 

Moonstone Renewer is best suited for champions like Yuumi, Soraka, and Sona.

Tank

Left to Right: Sunfire Aegis, Frostfire Gauntlet, Turbo Chemtank

The Mythic Items for tanks basically strengthens their overall durability. These items give tanks additional survivability through bonus health and resistances. They also have passive or active effects that increase their DPS and their ability to stick to their targets.

Sunfire Aegis

  • +20 ability haste
  • +350 health
  • +30 armor
  • +30 magic resistance
  • Unique Passive – IMMOLATE: Taking or dealing damage activates this passive for 3 seconds. Deal 12 − 30 (based on level) (+ 1% bonus health) magic damage every second to enemies within 325 (+ 100% bonus size) units, increased by 25% against minions and 150% against monsters. Damaging enemy champions or epic monsters with this effect grants a stack for 5 seconds, increasing subsequent Immolate damage by 12%, stacking up to 6 times for a 72% increase.
  • Unique Passive – FLAMETOUCH: At maximum stacks, your basic attacks explode around you, burning nearby enemies for your current Immolate damage for 3 seconds.
  • Mythic Passive: Empowers each of your other Legendary items with 5% slow resist and 5% tenacity.

Sunfire Aegis is the best overall tank item. It has all the stats you need plus it has great ramping DPS that scales with both your level and health. You can’t go wrong with this item regardless of your situation and matchup.

Sunfire Aegis is best suited for champions like Amumu, Sejuani, Ornn, and Shen.

Frostfire Gauntlet

  • +20 ability haste
  • +350 health
  • +25 armor
  • +25 magic resistance
  • Unique Passive – IMMOLATE: Taking or dealing damage activates this passive for 3 seconds. Deal 12 − 30 (based on level) (+ 1% bonus health) magic damage every second to enemies within 325 (+ 100% bonus size) units, increased by 25% against minions and 150% against monsters.
  • Unique Passive – SNOWBIND: Basic attacks create a 250 radius frost field around the target that slows enemies within by (Melee 25% / Ranged 12.5%) (+ (Melee 4% / Ranged 2%) per 1000 maximum health) for 1.5 seconds ((Melee 4 / Ranged 6) second cooldown).
  • Mythic Passive: Empowers each of your other Legendary items with 100 bonus health and 6% increased size.

This item is for champions who deal damage through their abilities and need help sticking to their targets. It’s also great for tanks and bruisers who do not have enough crowd control to lock down their opponent.

Frostfire Gauntlet is best suited for champions like Urgot, Cho’Gath, Dr. Mundo, and Tahm Kench.

Turbo Chemtank

  • +20 ability haste
  • +350 health
  • +25 armor
  • +25 magic resistance
  • Unique Active – SUPERCHARGED: For 4 seconds, grants 40% bonus movement speed and Ghost.png ghosting when moving towards a turret or visible enemy champion within 2000 units. After the duration or when an enemy champion is within 225 range, you emit a shockwave, slowing enemy champions within 450 range by 50% for 1.5 seconds (90 second cooldown).
  • Unique Passive – IMMOLATE: Taking or dealing damage activates this passive for 3 seconds. Deal 12 − 30 (based on level) (+ 1% bonus health) magic damage every second to enemies within R325 (+ 100% bonus size) units, increased by 25% against minions and 150% against monsters.
  • Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.

This item is perfect for champions who often need to chase their opponents down in order to deal damage. It increases their sticking power and helps their overall DPS.

Turbo Chemtank is best suited for champions like Skarner and Rammus.

Final Thoughts

The introduction of Mythic Items has been a great thing for League of Legends. It adds more diversity to a game that has already been around for more than a decade. It helps keep the game fresh and inventive with enough room to grow and expand. These items have a lot of versatility in them and as the meta shifts, you’ll never know which champions would be surprisingly viable with any of these Mythic items.

So there you have it! That’s everything you need to know about the Mythic Items in League of Legends. Make sure to check back with us again for more awesome content on video games!