How To Use Phoenix In Valorant
Last Updated: August 13, 2021
If you’re looking for a Valorant agent that can help you get more frags, take over bombsites easier, and can heal yourself, Phoenix is one of the best choices for you. In our guide below, we’ll teach you how to use his flames effectively in-game.
In Valorant, there are different types of agents you can use depending on your playstyle. For example, Cypher and Killjoy’s abilities can help you defend positions better, while Sage and Skye allow you to heal your teammates.
As for aggressive players out there, you might opt to use duelists like Jett and Reyna with abilities that can help you engage the enemy. Aside from those two, you can also use Phoenix, an agent that wields the power of fire.
In our guide below, we’ll show you how to burn your enemies with the flames of Phoenix in Valorant.
How to play Phoenix in Valorant
Phoenix is one of the first duelists you get to use for free in Valorant. His abilities can help you get frags, clear angles, and enter bombsites with ease.
Although Phoenix’s kit might seem powerful at first glance, it takes a high level of game sense and creativity to use them effectively on your match. You can’t just use his flashes every time and make an aggressive play out of it.
With that in mind, here’s a breakdown of Phoenix’s kit on Valorant and a few tips on using his abilities.
Blaze (1st Basic Ability – C)
Once activated, Phoenix casts a wall of fire that blocks enemy vision and damages anyone that comes in contact with it. The ability lasts for 8 seconds, and buying one costs you 200 credits.
Left-clicking (Fire button) sends the wall forward in a straight line. Holding the Fire button and moving your crosshair allows you to curve the firewall.
You can use Blaze to cover certain spots on the map, allowing you and your team to continue pushing without worrying about enemies on the other side of the wall seeing you. If you need to recover some health, you can stay close to the wall to heal 6.25 HP per second.
Please note that flashes that pop on one side of your wall don’t affect the other side. As such, you can use your Curveball in a way that it explodes on the other side of the wall before going through it to get some easy frags.
Curveball (2nd Basic Ability – Q)
Equip a flare orb you can throw to the left or right that explodes some time after throwing it. Any player that sees it exploding gets flashed for a few moments. You can use up to two charges per round, and each one costs 250 credits.
Left-clicking (Fire button) sends the projectile to the left, while right-clicking (Alternate Fire) sends it to the right. Since it the orb curves after throwing it, you can use the ability before peeking entrances or corners on the map.
You can get creative when using your Curveballs to blind your enemies. You can throw the orb low to the ground, high in the air, or wide off the wall to surprise your enemies. However, be careful in using this ability since it can also fully flash you and your teammates.
Although your Curveball is the perfect ability to clear angles and enter bomb sites, we don’t recommend using it the same way every round. Your flashes can indicate your position on the map, and enemies can expect it the next time around, which leaves you at a disadvantage.
Hot Hands (Signature Ability – E)
Equip a fireball you can throw that explodes after hitting the ground, lighting the surrounding area with fire for four seconds, damaging enemies that try to stay within it. This ability is free and recharges when you get two frags.
After equipping the fireball, left-click to throw it in the direction of your crosshair. If you throw it high up in the air, it explodes after some time, directly dropping down and activating once it hit the ground.
You can use this “molly” ability to prevent enemy rushes, clear out usual hiding spots, or force the enemy out of their positions. If you’re low on health, you can throw it on the ground and stay within it to heal you for 12.5 HP per second.
Run it Back (Ultimate Ability – X)
Instantly place a mark on your position. When Phoenix dies in battle or the 10-second timer expires, he returns to the mark with full health and bullets.
This ability allows you to peek corners, enter bombsites, and confront enemies with full confidence. Since you’ll always respawn back to the position where you used Run it Back, you can push as aggressively as you want without any fear.
While the ability looks and sounds extremely powerful, it isn’t perfect. Since you always respawn back to your mark, your enemies can flank you and wait until your ultimate expires to kill you.
As such, we recommend that you activate Run it Back on generally safe places or have a teammate guard your mark for you. Also, be wary of your foe’s ultimate and damaging abilities as they can time it in a way that they’ll hit you once you return back to your original position.
To wrap things up
Although Phoenix’s kit allows you to play aggressively, it takes experience and a high level of game sense to use the agent effectively. If you always use his flashes and other abilities the same way, your enemies can expect what you’re going to do, shutting you down immediately.
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