How To Play Helcurt In Mobile Legends
Last Updated: February 15, 2022
Helcurt is probably the sneakiest assassin in Mobile Legends; a title he shares with heroes like Aamon and Natalia. His excellent mix of burst and mobility is unparalleled among late game assassins. Here’s everything you need to know to get you started playing the Shadowbringer.
There is no other assassin in Mobile Legends that can impact the entire map with their global ultimate the way Helcurt does. This assassin is definitely the bane of squishy heroes everywhere. He can stick to his target, silence them, and deal insane amounts of burst damage. For a time, Helcurt was the most hotly contested pick for a Jungler. Things may have changed since then, but he is still a very good hero in the current meta. As a jungler, Helcurt has tons of mobility that allows him to easily navigate the map and make ganks on lanes that need him. His mobility also allows him to weave in and out of fights to deal damage. Top it all off with extreme burst damage that makes him impossible to duel 1v1 and you have a hero that can be a very potent late game core.
Helcurt is not without weakness though. He has the same pitfalls that most assassin heroes succumb to. For starters, he is pretty weak in the early game. Before he gets his items and a few more points in his abilities, Helcurt can be pretty easy to take out. You won’t really feel his damage until later on in the game. He is also pretty squishy and susceptible to heroes with more than one crowd control ability. Overall, Helcurt can be a really good assassin under the right hands. Once you get the hang of him and play around his weaknesses, you’ll have a hard carry hero that can surely take you all the way to Mythic rank.
Helcurt’s abilities perfectly compliment his design as an assassin. His kit gives him good mobility for ganking, a bit of crowd control, burst damage, excellent wave clear, and a global ultimate that can change the tides of the game.
Passive – Race Advantage
If enemy heroes inflict CC effect on Helcurt, they will be silenced for 1.5 seconds. This effect has a cooldown of 4 seconds.
Helcurt’s passive works as a failsafe for when he has to go against squishy heroes with a lot of crowd control that can stop him in his tracks. It’s a pretty useful passive to have since Helcurt’s effectiveness is directly tied to how long he can stick to his target.
First Skill – Shadow Transition
Helcurt teleports to a designated location, dealing 150-300 (+70% Total Physical Attack) Physical Damage to enemies in the area and slowing them by 90% (decays over 1.5 seconds). Hitting enemies and minions with this skill grants Helcurt a Deadly Poison Stinger.
Dark Night Falls: Enemies hit will also be silenced for 1.5 seconds.
Shadow Transition is Helcurt’s source of mobility. This is a big reason for how he can easily traverse the jungle while also dealing damage. This ability lets him blink through walls so he can use it to catch enemies off guard with his ganks or to make a quick escape. When used while his ultimate is active, Shadow Transition will also silence enemies hit in its radius.
Second Skill – Deadly Stinger
Passive: Helcurt gains a Deadly Poison Stinger on each Basic Attack (up to 5). The number of stingers stored will begin to drop after 8 seconds.
Active: Helcurt fires Deadly Poison Stingers forward, each stinger dealing 180-330 (+80% Extra Physical Attack) Physical Damage to enemies hit (can trigger attack effects but cannot critically strike) and slowing them by 8% (can stack) for 3 seconds. Minions and creeps only take 70% damage from the stingers.
This is Helcurt’s main source of damage apart from his basic attacks. Each basic attack will stack one Deadly Poison Stinger which he can unleash once you activate the ability. It’s best to get max stacks with this ability before using to ensure that you get the most out of its damage. These stingers can also penetrate through targets so be mindful of how you angle it to hit multiple targets in a team fight.
Ultimate – Dark Night Falls
Passive: Helcurt permanently gains 10%-20% extra Attack Speed.
Active: Helcurt summons the night, reducing the vision range of all enemy heroes and depriving them of their sight of allies for 3.5 seconds. He also gains 10%-20% extra Attack Speed and 65%-75% Movement Speed for 8 seconds. During the night, the number of stingers stored won’t drop. Dark Night Falls has no effect on an enemy Helcurt.
This ability is what makes Helcurt’s ganks impossible to escape. Once you activate Dark Night Falls, the entire enemy team will have their vision reduced and they won’t be able to see their allies or their surroundings. Helcurt will use this opportunity to strike his enemies and catch them off guard. The bonus attack speed, both from the passive and active of this ability, is a nice touch and greatly enhances his burst damage. Even if you’re not going to participate in a fight, popping this ability will still give your team a distinct advantage. Also, all kills your team makes while this ability is active will score you an assist. So you get easy gold by simply using this ability.
When trying to decide a build path for Helcurt, remember that your sole focus should be to increase his burst damage. Now, there are plenty of items that can do this but there are two items we consider absolutely essential on a hero like Helcurt. These core items are Blade of the Heptaseas and Blade of Despair.
- Blade of the Heptaseas
+70 Physical ATK
Unique Passive: +15 Physical PEN
Unique Passive – Ambush: If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.
- Blade of Despair
+160 Physical ATK
+5% Movement SPD
Unique Passive – Despair: Attacking enemy units that have HP below 50% will increase the hero’s Physical Attack by 25%. Lasts 2s. (Takes effect before damage is dealt).
Both of these items greatly increase the potency of Helcurt’s damage. Blade of the Heptaseas is perfect for any physical damage jungler that allows them to deal more damage if they haven’t taken or dealt damage within the last 5 seconds. Blade of Despair, on the other hand, gives Helcurt tons of Physical Attack and helps him finish off low health targets.
- For emblems, always take the Assassin set and either Killing Spree or High and Dry as your talent. Killing Spree gives you bonuses and restores a bit of your health whenever you kill an enemy while High and Dry lets you deal more damage if the target has no nearby allies. Pick your talent based around your desired playstyle. If you’re unsure, go with Killing Spree instead.
- For your battle spell, take Retribution if you’re playing as a jungler since it will help you clear jungle camps faster and lets you secure objectives like Lord or Baron. Petrify is also a pretty good option if you’re confident you can still secure objectives without Retribution. This battle spell gives you an additional crowd control in the form of a 0.8 second stun in a small radius around you.
- Helcurt is weak against heroes that can outlive his burst while also keeping him away from the enemy team’s carries. Heroes like Chou, Akai, Guinevere, Diggie, and Kaja can severely counter Helcurt’s playstyle and limit his effectiveness.
So there you have it! That’s everything you need to know on how to play Helcurt in Mobile Legends. Be sure to check back with us again for more awesome guides on your favorite games. Have fun!