How To Play Granger In Mobile Legends

In terms of raw damage, there aren’t a lot of heroes that can match Granger’s output. His combination of long range burst and extreme mobility, make him stand out among other marksmen. Here’s everything you need to know to get started playing the Death Chanter.



Granger is a popular hero in Mobile Legends. A lot of players choose to main him as their primary hero because of his ability to carry games. He is mostly played as a Jungler but he can also be effective in the Gold Lane. The main takeaway in his playstyle is how incredibly damage oriented he is. Being a marksman, his focus and responsibility in a team is to deal damage and he does that so well. He has excellent range and mobility too so he can safely deal damage from afar and reposition himself when enemies try to get too close. The best part about Granger’s whole kit and play style is the fact that his ultimate is a burst damage area of effect skill that can do massive damage to your opponents in team fights. Despite all the positives in Granger’s overall kit, he is not without weaknesses. Like all Marksmen, he is vulnerable to speedy assassins that can get up close and deal massive damage. He is also susceptible to hard crowd control that can stop him in his tracks and severely limit his maneuverability. If you can look past these drawbacks, then you’ll be rewarded with a strong hero that can easily carry you to victory.


All of Granger’s abilities revolve around dealing as much damage as possible in a short amount of time. He also has tons of mobility integrated in his kit that allow him to reposition himself whenever he is in a tight spot. 

Passive – Caprice

Granger can fill his gun with up to 6 bullets at a time. Each 6th bullet deals Critical Damage. Granger’s Basic Attack will deal 50( +110% Total Physical ATK) (Physical Damage), but he gains 50% Attack Speed from Equipment or Emblems.

Granger’s passive is a big reason why he deals so much damage. His 6th attack/bullet will always deal Critical Damage so you better save it and use it to harass your lane opponent or to finish off jungle monsters.

First Skill – Rhapsody

Granger fills his gun with all bullets and shoots them forward, each bullet dealing 35( +70% Total Physical ATK) (Physical Damage) (90 more damage against creeps).

Granger’s first skill can be tricky to use and requires great positioning. It does deal great damage though. Mastering this ability is key to mastering Granger and effective usage of this is what separates good Granger players from bad ones.

Second Skill – Rondo

Granger blinks in the designated direction, and his next 2 Basic Attacks deal extra 10% of damage in 5s. Each time (“Rhapsody”) hits an enemy hero, the CD of this skill will be reduced by 0.5s.

This is Granger’s main mobility spell. It has a lot of uses and opens up a lot of opportunities for him. It can be used to run from ganks, it can be used for chasing down targets, or it can be used to reposition yourself during duels and team fights. 

Ultimate – Death Sonata

Granger transforms his violin into a super cannon and fills it with all bullets. He then shoots 2 Super Bullets forward at a time. The Super Bullet ignores Minions along the way and only hits enemy heroes. Super Bullets will explode upon hitting the first enemy hero, dealing 80( +70% Total Physical ATK) + 12% of the enemy’s lost HP (Physical Damage) to enemies nearby and slowing the enemies hit by 80%. Each time Granger shoots a Super Bullet, he can move to another location. When (“Death Sonata”) ends, the cooldown of this skill will be reduced by 15% for every 2 remaining Super Bullets.

Granger’s ultimate is pretty self-explanatory. It’s like a much stronger version of his first skill, Rhapsody. Death Sonata is perfect for chunking down priority targets during team fights or finishing off fleeing low health targets.


Granger is mostly played as a Jungler so when it comes to builds, most of his boots will require a Blessing. In this case, Bloody Retribution and Ice Retribution are the best Blessings to get on Granger when playing Jungle. There are minor differences in all of Granger’s builds but all of them focus on increasing his damage output. There are four items that we consider core items on a hero like Granger. These are Endless Battle, War Axe, Blade of Despair, and Malefic Roar.

  • Endless Battle

+65 Physical ATK
+5 Mana Regen
+250 HP
+10% CD Reduction
+5% Movement SPD
+10% Physical Lifesteal

Unique Passive – Divine Justice: In 3s after using the skill, the caster’s next Basic Attack will deal additional True Damage as much as 60% of Physical Attack with a cooldown of 1.5s.

Unique Passive – Chase Fate: When Divine Justice’s effect is triggered, it will increase the hero’s movement speed 10%

  • War Axe

+35 Physical ATK
+550 HP
+10% CD Reduction

Unique Passive – Fighting Spirit: Dealing damage to enemies grants 9 Physical Attack and 3 Physical Penetration per second for 3s, to a max of 8 stacks (Marksmen/MAges/Supports only receive 33% of these stacked effects); also grants 15% Movement Speed at full stacks.

  • Blade of Despair

+160 Physical ATK

+5% Movement SPD

Unique Passive – Despair: Attacking enemy units that have HP below 50% will increase the hero’s Physical Attack by 25%. Lasts 2s. (Takes affect before damage is dealt)

  • Malefic Roar

+60 Physical ATK

Unique Passive: +35% Physical PEN

Unique Passive – Armor Buster: Each point of the enemy’s Physical Defense increases Physical Penetration by 0.05% when dealing damage to it, capped at 20%.

All of these items are guaranteed to bump up Granger’s damage output. All of them synergize perfectly well with his overall kit and should almost always be present in all of your builds, regardless of your role.

Useful Tips

  1. For emblems, the best option would be the Assassin set and Killing Spree as your talent. Killing Spree restores 15% of your HP and increases your Movement Speed by 20% for 5 seconds every time you get a kill.
  2. When playing as a Jungler, always take Retribution as your battle spell. When playing in a side lane, go for Flicker or Purify depending on your matchup.
  3. Marksmen are generally weak against Assassins since they are very squishy champions and Assassins have high mobility and high burst damage. The most common counters to Granger are heroes like Gusion, Saber, and Esmeralda.

So there you have it! That’s everything you need to know on how to play Granger in Mobile Legends. Be sure to check back with us again for more awesome guides on your favorite games. Have fun!