How To Play Fizz In League Of Legends
Last Updated: December 5, 2021
For a very long time, Fizz has been one of the most oppressive mid lane champions to match up against. Though, recent changes have kind of limited his effectiveness so he isn’t as overpowered as before. Or is he? Here’s how you can get started playing the Tidal Trickster.
Fizz is a burst mage/assassin that is mostly played in the mid lane. The major selling point of this champion is how easy it is for him to get a lead. He has insane burst damage and is extremely mobile to the point that it can feel impossible to catch him. In the late game, he can easily one shot the enemy’s carries and even take out their tankier champions. If you enjoy diving into the thick of fights and dealing a lot of damage while simultaneously escaping to avoid getting damaged, Fizz just might be the perfect champion for you.
Fizz’s abilities are all geared towards dealing a lot of damage. They all have great AP scaling and most of them also make him very slippery. His whole kit has tons of outplay potential that can easily help him get ahead.
Passive – Nimble Fighter
Fizz can move through units and takes 4 (+1% of ability power) reduced damage from all sources. (Max 50% reduction)
Fizz’s passive is very underrated. The damage reduction is pretty good but that’s not what we want to highlight about Nimble Fighter. The best thing about this passive is that Fizz ignores unit collision so he can pass through any number of units. Being an aggressive melee assassin, this opens up opportunities to easily trade or harass an opponent without worrying about getting minion blocked.
Q – Urchin Strike
Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional 10 / 25 / 40 / 55 / 70 (+55% of ability power) magic damage to it. The ability will also apply on-hit effects.
This is Fizz’s main initiation ability. It gives you a dash while also dealing damage. You’ll often be leading with this ability when going for a kill or an all in. The best part is that it also applies on hit effects making spellblade items very effective on Fizz.
W – Seastone Trident
Passive: Fizz’s basic attacks bleed his enemies, dealing magic damage over 3 seconds.
Active: Fizz’s next basic attack deals additional magic damage and empowers Fizz’s attacks for 5 seconds, dealing additional magic damage on-hit. If the first attack kills a target, it refunds Mana, resets its cooldown to 1 second but does not grant the 5 second on-hit buff.
This is Fizz’s main trading spell. It kind of functions like a super mini ignite since it deals a bit of damage over time which can be helpful in securing kills. The active part of this ability is what you’ll be using to harass your opponent. It also deals on hit damage so using it with Urchin Strike will definitely take a chunk out of your opponent’s health.
E – Playful/Trickster
Playful: Fizz hops on his trident towards the cursor, becoming briefly untargetable.
Trickster: Fizz cancels the spell early, jumping towards the cursor a second time and dealing magic damage to nearby enemies. If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit for 2 seconds.
This is Fizz’s signature ability and what he is best known for. It’s also his main mobility spell and what gives him all the outplay potential in the world. When used correctly, it can get you out of sticky situations and can help you keep alive during close calls when the enemies try to all in you.
R – Chum the Waters
Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside. The farther the first travels before attaching, the bigger the shark it attracts, dealing increasing magic damage and slowing based on the shark’s size.
Although it can be easy to dodge, this ability has a huge hitbox that when used correctly, can be difficult to avoid. Most immobile mages or squishy champions hit with this spell are almost guaranteed to be killed. This is what Fizz should play around when looking for targets to kill. Once Fizz gets this ability at level 6, his power spikes and his roam potential goes through the roof.
Runes and Item Abilities
Fizz actually has a lot of options when it comes to runes and item builds. If it has ability power and can increase his burst damage, it will work on Fizz. Despite this flexibility, you’ll probably find yourself running the same builds most of, if not all, the time.
For starting items, you have two options. If you’re against a matchup that doesn’t favor you like Qiyana or Ekko, you should start with Corrupting Potion. This allows you to sustain better in the early game while giving you a slight boost in your trading power. IKf you’re against a typical matchup or a matchup that favors you, go ahead and start with a Doran’s Ring for the bonus ability power, mana regeneration, and health.
Fizz has a lot of choices when it comes to Mythic items. As such, you can make a case for every Mage Mythic to be viable on Fizz. But out of all these items, there are three Mythic items that stand out.
- Luden’s Tempest – This item is the best choice of Mythic on Fizz. It has everything you’ll need like ability power, mana, and ability haste. It also gives a bit of magic penetration and its passive, Echo, allows you to deal additional magic damage while increasing your move speed.
- Hextech Rocketbelt – Another good item on Fizz. You’ll go with this item if you feel like you need more mobility. It has similar stats to Luden’s Tempest but give you health instead of mana. It’s active allows you to be more mobile and adds more utility to your already overloaded kit.
- Night Harvester – This item is great on Fizz purely because it increases his overall burst damage. It does give a bit of movement speed thanks to its passive but you’ll be better off with the other two Mythic items.
After purchasing your desired Mythic, go for tier 2 boots. Since you’re a mage, take Sorcerer’s Shoes for the bonus magic penetration. Next, buy Zhonya’s Hourglass. This gives you a lot of ability power and gives you a chance to go on stasis which you can use creatively to outplay opponents. Lich Bane comes next and you’ll need this purely for the spellblade on-hit passive. It dramatically increases your damage and also gives you a bit of movement speed. Round out your build with Void Staff for the magic penetration and Rabadon’s Deathcap for even more ability power.
For runes, go with the Domination tree and take Electrocute as your keystone. This increases your burst damage whenever you do your standard combos. Next, take Sudden Impact for the bonus damage whenever you use your mobility spells, Eyeball Collection for even more damage, and Ravenous Hunter for bonus sustain. For secondaries, take Triumph for the bonuses and Coup de Grace for more damage to low health targets. For rune shards, take Attack Speed, Adaptive Force, and Magic Resist.
- Fizz is incredibly mobile. Both Urchin Strike and Playful/Trickster can go through thin walls so make sure you take advantage of this when making a quick escape or trying to catch opponents off guard.
- Fizz is very strong when used against immobile champions in the midlane like Orianna or Veigar. However, he can be easily countered by assassins like Akali or Zed and even by mages with hard crowd control like Lissandra. Try to ban these champions when you can.
- For summoner spells, always take Ignite and Flash. This allows you to be aggressive early on so that you can ensure you’ll get ahead. Exhaust and Teleport can be good alternatives for Ignite if you feel like you’ll need them.
So there you have it! That’s all you need to know about playing Fizz in League of Legends. Be sure to check back with us again for more awesome guides on your favorite games. Have fun and we’ll see you on the Rift!