How To Add Music To Your Game In Roblox

Do you want to insert background music into your Roblox game? How about placing sounds on your objects? Either way, we’re here to help you. Follow our guide below to learn how to add music to Roblox.


Gaming

Sounds and music can help make or break any game you develop. It can set the atmosphere for different scenes, make the gameplay exciting, and add some realism to the in-game world and characters.

In Roblox, you can choose to add music from the platform’s Audio Marketplace. After copying the ID of the one you like, you can add it to your Workspace, a base part, or an attachment.

If you find the process of adding audio to Roblox confusing, don’t worry, we’re here to help you. We’ll teach you the basics of using sounds and music on the platform.

How to add music and sounds to your Roblox game

If you want to make your Roblox game more lively and entertaining, you can add music and sounds to objects and other parts of your game. You can choose to pick from the platform’s wide-array of free audio or upload a custom one that you like.

Either way, we’re here to help you. In our example below, we’ll teach you how to add music to the Workspace of your Roblox game.

Get the music’s Asset ID
  1. On your computer, launch Roblox Studio and sign-in to your account.
  2. Open one of your existing games or create a new one.
  3. Using the Toolbox on the left, click Marketplace, open the menu, and select the audio option.


    If the Toolbox isn’t visible on your window, head to the View tab and enable it on the Show options.
  4. Use the search bar to look for the music you want to use. You can also narrow the search results by searching for a creator, adjusting the duration, and changing the sorting preferences by clicking on the filter icon.

  5. Once you find the one you like, right-click on your choice and select “Copy Asset ID.”

Alternatively, you can visit RobloxSong using your favorite browser to search for audio and music from the site’s collection of Roblox codes.

Add the music to your Roblox game

Once you have the Asset ID of the audio file you want to use, it’s time to add it to Roblox. For starters, we’ll teach you how to add it to your Workspace.

  1. Head to the View tab on your Roblox Studio and click on Explorer and Properties.

  2. Hover on an item or group on your Explorer and click the plus icon to insert an object. Select the sound option.

  3. Click on the newly created Sound object and head to the Properties window.
  4. Paste the Asset ID on the “SoundId” section and press Enter. Make sure to enable the “Playing” option as well.


    You can also adjust the volume and enable other features like loops in the Properties window.
  5. Navigate to StarterGui, click the plus icon, and select LocalScript.

  6. Once the window appears on your screen, delete all of its contents and type “game.Workspace.Sound:Play().”
  7. Close the LocalScript window and test your game to see if the music works. On the Test section on your Toolbar, click the Play button to run the game.

You can use these steps above to add background music to your games and ambient sounds like rain, wind, and other stuff. With these tools, you can make your game more exciting, fun, lively, or scary, depending on the audio files you use.

3D sounds on Roblox

Aside from inserting background audio on your game, you can also add audio to specific objects on Roblox. You can even make “3D sounds” that play audio depending on the source’s position.

When you apply a 3D sound to a part or attachment, it will play the audio louder with a higher pitch as a player comes closer to it. Aside from that, the position of your avatar also affects how the audio plays on your speakers.

To wrap it all up

Now that you know how to insert audio into your Roblox game, you can go ahead and add background music, weather, environmental sounds, and more. You can even make 3D sounds to add cool effects to objects and characters.

After adding music to your game, you can run the game to test if everything works. Try to experiment when placing sounds and see if you can discover how you can use them better on the objects or environment.

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